See here for the Sports Rules that apply for bets placed before: 12-01-2023



Bets will be settled based on the official broadcast of the game by the publisher or event organiser. If the broadcast shows a counter of rounds won, kills, dragons, towers, etc., this will generally be used to settle relevant bets. If the result of a bet is unclear from the broadcast, or if there is no broadcast, then the statistics API for the game will be used where available.

A map is deemed to have started as soon as the game clock starts, or either team or player takes a game action relating to that map, including picks, bans and weapon purchases.

If an event involves the same two players or teams playing multiple games or maps, and one or more games or maps are not played because the result of the event has already been determined, bets on such games or maps are void.

If the scheduled number of rounds or maps is changed, or if markets are erroneously offered based on a different number of rounds or maps from the actually scheduled number, bets on the Winning Margin (including Handicap), Total Rounds/Maps, Correct Scores, etc. will be void. Bets on Map Winner and Matchup Winner will stand.

Dates and start times are shown for information purposes only.

Abandonments, Cancellations and Postponements

If an event is cancelled, postponed or interrupted, and not completed within 48 hours of the original start time, bets on that event will be void, except for those that have been unconditionally determined. However, bets on games or maps that are completed within 48 hours will be settled normally, even if other games or maps that were supposed to be part of the same matchup are cancelled or further postponed.

Non-Runners, Withdrawals and Disqualifications

If any map is not played or is awarded to one player or team by walkover or default without play having commenced, bets on that map and on the matchup as a whole will be void. Bets relating only to maps that are played will stand.


If a team surrenders, bets will be settled as follows:

  • For bets involving the map winner, the winning team is the team that did not surrender.
  • Bets involving dragons, barons, Roshans, barracks and kills will be settled based on the situation at the time the surrender takes place.
  • Bets involving towers and inhibitors will be settled as if the winning team had destroyed the minimum number of additional towers and/or inhibitors theoretically required to win the game normally from the position when the surrender occurred.

Indexed Markets

In the case of indexed or numbered markets (such as the winner of a specific round in Counter Strike: GO, or the team to score a particular numbered kill in League of Legends or DOTA2), the index determines the objective that counts. Words such as ‘next’ in the market name are not guaranteed to be correct, as broadcasts may be delayed, and we may not always advance the index precisely when an objective is scored or a round completed. Therefore, all bets will be settled on the particular numbered round or objective specified, regardless of any other wording in the market name or its timing in relation to when the bet was placed.

League of Legends

All destroyed towers will count as having been destroyed by the opposing team even if the last hit was from a minion.

All destroyed inhibitors will count as having been destroyed by the opposing team even if the last hit was from a minion. For bets involving the number of inhibitors destroyed, each of the six inhibitors will count only once, even if it is destroyed, has respawned and is destroyed again. For bets involving the next inhibitor destroyed, each destruction of an inhibitor will count separately, even if it has respawned and is being destroyed for a second or subsequent time.

For bets involving the next team to score a particular objective or the team to score the most of a particular objective, where a ‘neither’ or ‘draw’ option is offered and is the winning outcome, bets on either team are losers. Where no such selection is offered and neither team is a winner, all bets on the market are void.


All destroyed towers will count as having been destroyed by the opposing team, even if the last hit was from a minion.

All destroyed barracks will count as having been destroyed by the opposing team, even if the last hit was from a minion. The ranged and melee barracks in each pair count as separate barracks so that each team has a total of six barracks.

For bets on First Blood, the broadcast or official API score must register the kill as ‘First Blood’. If, for example, a kill is denied by a teammate, it may not be counted as ‘First Blood’ (regardless of whether it is registered as a kill on the broadcast kill counter), in which case it will not count as ‘First Blood’ for bet settlement purposes.  

The team that scores the last hit on Roshan as determined by the broadcast or game API if available is deemed to have slain Roshan, regardless of the player who picks up the aegis of the immortal.

Counter Strike: GO

Most map bets are based on the scheduled number of rounds (usually best of 30), excluding extra rounds played in the event of a draw. If, however, a Map Winner market is offered without a ‘draw’ selection, bets will be settled in favour of the overall winner of the map (including extra time if played).


The Sportsbook General Rules will apply for any category of bets or markets not referred to in these Specific Sports Rules.